Ok so now i need to get the NCloth sorted so i got the polygon cube that makes the banner and made it an NCloth object.
Then i selected the vertices down each end of the banner and added a Transform Constraint this then essentially pins each end of banner.
Then i made a polygon plane and used the split polygon tool to split the plane into 2 and then i used the detach component button and then i selected all the faces on on part of the plane and pressed detach to separate these.
I then selected vertices on the inside of each half and merged vertices. I then selected both halves and used triangulate. selected them again and pressed smooth.
Then i selected both again and created an NCloth then went to vertex mode and selected the corner vertices of each half and added a transform constraint to pin them in place.
I then went to edge mode selected the edge of both halves and then pressed To vertices this selected all outside vertices. Then i deselected all the vertices that i did not want to weld together.Then pressed weld adjacent border.
I then selected the weld constraint and lowered the GLUE STRENGTH and then added a sphere to test it out and made that a passive collider.
I then key framed the sphere to collide with the billboard.
It has a way to go to look perfect but its getting there.
ok after adding a few more constraints this is a lot better
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