Saturday, 19 March 2011

3D!!!!!

ok so a week before the deadline we find out how to make things stereo 3d so we get the idea to do our final shot in 3d. So i took it upon myself as i was already doing the final shot to make it 3d so after playing around with the 2d camera set up and with the scene we get the elusion of 3d this how the scene is set up the billboard NCloth is behind the tv screen and when Moom going through the billboard he will be out of the screen in 3D!!!!


. here is a few still image tests from the 3d camera

ok this is for those of you who have the Green and Blue Anaglyphic Glasses


And for you special people who have the Green and Magenta Anaglyphic glasses check this out


pretty cool now i have to animate Moom for the final scenes and try and get the most use out of the 3D for better affect.



Sunday, 13 March 2011

ok so we need a billboard. I will do it good :P

ok so our final shot includes a billboard so i offered to model one with my basic modelling skills the use N Cloth to create the smash. So on a beautiful saturday i started modelling the billboard that went better than i expected and after an hour or just over. i had a billboard



Ok so now i need to get the NCloth sorted so i got the polygon cube that makes the banner and made it an NCloth object.

Then i selected the vertices down each end of the banner and added a Transform Constraint this then essentially pins each end of banner.

Then i made a polygon plane and used the split polygon tool to split the plane into 2 and then i used the detach component button and then i selected all the faces on on part of the plane and pressed detach to separate these.

I then selected vertices on the inside of each half and merged vertices. I then selected both halves and used triangulate. selected them again and pressed smooth.

Then i selected both again and created an NCloth then went to vertex mode and selected the corner vertices of each half and added a transform constraint to pin them in place.

I then went to edge mode selected the edge of both halves and then pressed To vertices this selected all outside vertices. Then i deselected all the vertices that i did not want to weld together.Then pressed weld adjacent border.

I then selected the weld constraint and lowered the GLUE STRENGTH and then added a sphere to test it out and made that a passive collider.

I then key framed the sphere to collide with the billboard.




It has a way to go to look perfect but its getting there.



ok after adding a few more constraints this is a lot better 


Thursday, 10 March 2011

Moom Dogs

This is the Object in which Moom reaches which leads to his demise it is a can of 'Moom Dogs" created by russell Pointer these Moom Dogs are the most sought after hot dogs on the Moom world market. I modelled a can and ladji made the texture to wrap around it.



Notepad baby!!!

ok people so i researched n cloth and also got some brilliant guidance from Alex Hulse to come up with the decision to make a notepad and use N Cloth for one sheet of paper so we made a notepad and then a sheet of paper and ring binder then made a invisible model to go between the binders to use as a constrain. Made the sheet of paper a N Cloth then parented it all up.

this is what i got




Then me and russell made a list and scanned it in edited it in photoshop and then i textured the notepad he is what it looks like.





I also did a wind N Cloth test to test the capabilities of N Cloth for future reference.




Wednesday, 9 March 2011

N cloth

ok so we have a list of shopping in this film and somehow we need to simulate the paper moving with the movement with the hand. so it looks like some n cloth tutorials  for me to research this.

Wednesday, 2 March 2011

reaching hand shot!!

The new shot i am animating is Mooms POV shot of his hand reaching towards the object. This is a weird one to animate because of the stretch and the trouble he is going to get the object. he stretches fingers and arm and maybe needs a shake to his arm to emphasise how much of a force Moom is using to reach.

heres the first playblast :

This is ok but just does not embassies Moom stretching to the limb to get this product.

Formative Assessment

So today we had our formative assessment and to be honest it was a great time to just step back from the project and review how we are going.

Overall the feedback was good with there just small points about editing. These are the main points of the feedback


Tasks:
start experimenting with editing
keep adding stuff to individual and group blog
experiment and try out some compositing  techniques
explain software pf track

Now its time to get down to some real animation and get that finished. :P keep going and keep animating. determined to make this a really good production. :P